I recommend to play on a very high difficulty straight away because this build is a "little" overpowered
Skyrim magic archer build mod#
The only bad thing about this mod is the AI of the skeletons you craft, you'll sometime lost them in a cave or anywhere else because they're too stupid to use a door or some stairs. With the restoration skill, you can unlock Plague and Curse type of magic to spread deaths upon your foes. The midas magic mode offers some Poison and Death-ray like Destruction magic, or you can stick to the Ice element. The Sky Redone mode allows you to have perks about necromancy, you'll be able to craft your own skeletons with parts taken from corpses, raise the dead, and have an entire army of minions. The Speech skill is a bonus that will help you enhance your Thu'um (thanks to Sky Redone), the Wayfarer skill allows you to track ennemies, and deal more damage to them. The damage input is wonderful with the armor penetration of the crossbow. In this build you'll be in heavy armor firing bolts at everything and stabbing everything that get too close with your crossbow. With the enchanting skill you'll be able to craft elemental bolts to deal more damages.
Skyrim magic archer build upgrade#
This build is centered on the crossbow, the marksman perks allow you to upgrade your crossbow twice (silent, anti-shield, fast reload, light crossbow.), the smithing perks will allow you to craft and enhance your crossbow and to craft stronger bolts. It's a nice build with a lot of destructive power but kinda slow to reach high lvl. You can also conjure atronachs to protect you. The destruction skill allows you to boost further your elemental damage and elemental enchantments, with the Sky Redone perk, you can also specialize in one element in order to boost damage further but you becom less efficient in the other elements. You basically use Fire/Ice/Lightning and Explosives arrows to destroy everything, use the conjuration perk to soul trap and enchant your gear to boost your magicka/elemental damages/stamina. This build is about conjuring bows and armor, and using the new perks in Enchanting and Alchemy to craft magical and exploding arrows. Skyrim Unbound : let you chose where you begin, your starting equipment/wealth, and you can also chose to be a dragonborn or not, also let you play the game as a Bandit/Forsworn/Imperial/Stormcloak but ennemies factions will attack you on sight. I don't know if there's a lot of Skyrim players here, some of this mod can make you enjoy the game again from a different perspective or with a new type of gameplayĬharacter creation Overhaul (let you chose primary skills that get bonus, other skills will be at 5 and slower to lvl up) I'm still playing from time to time and like to experience different gameplay styles beside the ALLMIGHTY sneak/archer We’ve done much research on this project and it has been a true labor of love there are quite a few surprises hidden away and I can’t wait for everyone to find them.I wanted to start a thread about your fav Skyrim builds with or without mods. Since the beginning, I’ve wanted to be in Skyrim and now it’s finally here. With 20 distinct aquatic species, you’ll be able to cook, display as trophies, or even keep in your own aquarium, a whole new fishing mechanic has been added to the game.ĭaniel Lee, Bethesda Games Studios’ Senior Artist and Creation Club development lead, said he’s eagerly awaiting the release of this round of creations. Saints & Seducers will further develop a quest line, armour, weapons, and items.ĭepending on the coin of the word, Khajit caravans will sell all new and unusual wares from across Tamriel. To stay alive, you’ll have to stay warm, search for shelter, and hunt for food.
There are also options for survival in Skyrim’s mild and unbehinding landscape. The Elder Scrolls Online’s Dragons Show How Strong Skyrim’s Dragonborn Isīethesda recently revealed a whole bunch of Creation Club content that will be included with the Anniversary Edition. While we may not be seeing a new Elder Scrolls game as soon as we have 14 different re-releases for Skyrim, we may at least play some of the older quest lines from the previous games. “In Ghosts of the Tribunal, you’ll earn over a dozen new weapons and armors previously mentioned in The Elder Scrolls III: Morrowind, while The Cause, is open to players who want to create a new Oblivion gate, with brand new enemies, locations, and weapons, including a conjurable Daedric horse,” Bethesda told its blog post. You’ll be able to play, or replay, the Ghosts of the Tribunal quest line from Morrowind and The Cause from Oblivion. This provides you with access to some amazing new gear and quest lines, as well as a lot of information about the previous games in the series.
All the material that has been developed by the Creation Club will be included in the Skyrim: Anniversary Edition.